The amount of money allotted to each final asset will be determined on a case-by-case basis. Some visual assets will be smaller than others (for instance, an individual piece of graffiti would be allocated less money than a complex mural). Some songs will be more complex than others (a simple acoustic piece might be allocated less money than a orchestral score with hundreds of musicians).
The proposed amounts for each asset delivered to Ubisoft Montpellier will be proposed by HITRECORD in a Payment Proposal. The proposed allocation will be based on what HITRECORD feels is the fairest way to distribute the $50,000 of community payments across all the assets, and all artists who contributed to each asset. Keep in mind, that the $50,000 is for the assets in this initial phase of the community collaboration.
The Payment Proposal period is an open dialogue, and it’s important to HITRECORD and Ubisoft that everyone has a chance to be a part of it. The process is open, transparent, public, and everyone will have the opportunity to ask questions and provide feedback along the way.
For more info on how community payments work, check out THIS VIDEO.