The HITRECORD and BGE2 Dev Teams provided creative direction along the way and collaborated with the community on each project and piece of content, but ultimately the decisions on which community-created assets that were included in the game were made by the BGE2 Dev Team in Ubisoft Montpellier.

As always, HITRECORD is a collaborative creative space and we use the site, the projects, and the challenges to both develop ideas and produce finished assets.

And, as with every creative endeavor, some ideas did not develop or work out as we expected, and some pieces were not the right fit for the game.

If you have any questions, please send us an email to and we will get back to you as soon as possible!