The HITRECORD and BGE2 Dev Teams will be providing creative direction along the way and working with the community on each project and piece of content, but ultimately the decision on which community created assets to include in the game will be made by the BGE2 Dev Team in Ubisoft Montpellier.

HITRECORD is a collaborative creative space and we use the site, the projects, and the challenges to both develop ideas and produce finished assets.

And, as with every creative endeavor, some ideas won’t develop or work out as we expected, and some pieces won’t be the right fit for the game.